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Re: NOD rushes problems(under) [message #197544 is a reply to message #155753] Mon, 24 April 2006 11:48 Go to previous messageGo to previous message
Dover is currently offline  Dover
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Registered: March 2006
Location: Monterey, California
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General (2 Stars)
Back on topic:

Nod almost never win C&C_Under. It's a map about brute force, and that's plenty of what GDI is packing. The minute GDI decides "Lets get 6 mammys and have 20 Hotwires behind them", Nod lost. GDI can then pointwhore into oblivion. Nod never gets past it's own front door.

If the GDI team is stupid, and fails to shut down Nod's war machine early, then the Flame rush would probably be most effective then GDI has nothing on the field, and a mixed Flame/Light rush with a dash of APC is best when GDI do have tanks.


DarkDemin wrote on Thu, 03 August 2006 19:19

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