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Re: scripts.dll 2.7 WIP update [message #197527 is a reply to message #196949] Mon, 24 April 2006 09:12 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
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Registered: June 2004
Location: England
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jonwil wrote on Wed, 19 April 2006 12:29

Thanks to WD, some new scripts:
MDB_Base_Defense_Popup_No_VTOL
MDB_Base_Defense_Popup_VTOL_Only
MDB_Base_Defense_Popup
MDB_Send_Custom_Enemy_Seen



Just out of interest, in what way do these differ from the jfw_base_defense_animated scripts? I tried using those ones before but they didn't work how i needed them too because when the turret was undeployed it was unable to see enemies, and would therefore never deploy (as the muzzle was underground until deployed).


http://steamsignature.com/card/1/76561197975867233.png
 
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