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Re: C&C: The Woods Today [message #196540 is a reply to message #195452] |
Sun, 16 April 2006 08:32 |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma:
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General (5 Stars) |
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It's not possible. The amount of polygons on-screen at once dictates what LOD Renegade will use, as well as the distance from the model. The more polygons you use, the more Renegade will force LODs down until it's as undetailed as the LOD sequence allows it to be. In something like A Path Beyond, with 20,000+ polygons visible at any one time, Renegade always forces LOD restrictions. No matter what hardware you use, it will make your machine display poorly detailed models. This is obviously a problem, which is why we ditched LOD. It's not worth the very small performance gain it may create.
Another problem is that having each tree be a tile, or object, with a LOD set would recreate that problem listed above. Additionally, the engine would never handle 400+ trees, all as different objects instead of one terrain file. It would have to calculate a lot of unnecessary things in order to have the trees be a tile object proxied in, or placed, on the level. The way I have it set up optimizes framerates and allows the best quality possible without sacrificing your framerate, assuming - of course - that you're using a decent computer to play the level. Even a good computer today wouldn't be able to handle 400+ object trees. The engine isn't built to do something like that. I can't think of many that are, actually.
I personally think anyone saying those trees are "crap" have a very odd definition of the word. The trees offer cover with the leaves and give the effect of a forested area (Much more than any other tree this engine has seen, as they always leave holes that destroy the forest canopy appearance), and they have a pretty high level of detail for the amount of trees that are visible at any one time. So if you don't like them, that sounds like a personal issue to me. I suggest you stop complaining, because I'm not going to change them.
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C&C: The Woods Today
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Re: C&C: The Woods Today
By: Mad Ivan on Fri, 07 April 2006 12:10
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Re: C&C: The Woods Today
By: Feetseek on Fri, 07 April 2006 16:54
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Re: C&C: The Woods Today
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Re: C&C: The Woods Today
By: Fabian on Sat, 08 April 2006 13:29
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Re: C&C: The Woods Today
By: Kamuix on Sat, 08 April 2006 13:44
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Re: C&C: The Woods Today
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Re: C&C: The Woods Today
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Re: C&C: The Woods Today
By: Fabian on Sat, 15 April 2006 09:15
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Re: C&C: The Woods Today
By: PaRaDoX on Sat, 08 April 2006 14:55
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Re: C&C: The Woods Today
By: JeepRubi on Sat, 08 April 2006 15:16
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Re: C&C: The Woods Today
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Re: C&C: The Woods Today
By: Renx on Sat, 08 April 2006 17:44
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Re: C&C: The Woods Today
By: Renx on Fri, 14 April 2006 19:40
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Re: C&C: The Woods Today
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Re: C&C: The Woods Today
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Re: C&C: The Woods Today
By: Fabian on Sat, 15 April 2006 13:12
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Re: C&C: The Woods Today
By: Spice on Sat, 15 April 2006 13:40
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Re: C&C: The Woods Today
By: JeepRubi on Sat, 15 April 2006 14:31
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Re: C&C: The Woods Today
By: Viking on Sat, 15 April 2006 15:25
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Re: C&C: The Woods Today
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Re: C&C: The Woods Today
By: Viking on Sun, 16 April 2006 16:42
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Re: C&C: The Woods Today
By: Aprime on Sun, 16 April 2006 11:22
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Re: C&C: The Woods Today
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Re: C&C: The Woods Today
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Re: C&C: The Woods Today
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