Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Thoughts on 2.7 and beoynd
Re: Thoughts on 2.7 and beoynd [message #194889 is a reply to message #194879] Sun, 02 April 2006 16:19 Go to previous messageGo to previous message
Mad Ivan is currently offline  Mad Ivan
Messages: 513
Registered: February 2003
Location: United Kingdom
Karma:
Colonel
jonwil wrote on Mon, 03 April 2006 01:34

I dont know if per-map loadscreens will work or not. It depends on where in the load process the map mix file is opened and read.
But I will see what I can do.




thanks.On the map prefix thing i ment something like if a map's name is TD_Pie, the game will use if_lvlTDload.w3d and if the name is TS_Pie, it would use the if_lvlTSload.w3d file and so on.I guess it would be BHS.dll-related, but still Smile


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Question for Modders or Anyone with knowledge of this stuff.
Next Topic: Red alert2:Apocaypse Rising Update (WM &Grizzly)
Goto Forum:
  


Current Time: Mon Dec 09 08:21:14 MST 2024

Total time taken to generate the page: 0.01335 seconds