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Re: Thoughts on 2.7 and beoynd [message #194889 is a reply to message #194879] Sun, 02 April 2006 16:19 Go to previous messageGo to previous message
Mad Ivan is currently offline  Mad Ivan
Messages: 513
Registered: February 2003
Location: United Kingdom
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jonwil wrote on Mon, 03 April 2006 01:34

I dont know if per-map loadscreens will work or not. It depends on where in the load process the map mix file is opened and read.
But I will see what I can do.




thanks.On the map prefix thing i ment something like if a map's name is TD_Pie, the game will use if_lvlTDload.w3d and if the name is TS_Pie, it would use the if_lvlTSload.w3d file and so on.I guess it would be BHS.dll-related, but still Smile


 
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