Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Thoughts on 2.7 and beoynd
Re: Thoughts on 2.7 and beoynd [message #194838 is a reply to message #194057] Sun, 02 April 2006 06:27 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma:
General (3 Stars)

I have begun coding work on 2.7.
So far, I have added:
A hook similar to the player join hook to detect bhs.dll version. Any time the "The Version of Player x is y.z" string is displayed, the hook is called and passed the player ID and version.
A bug fix to Get_Object_Color (it should now work Smile
A bug fix to TimeRemaining_Seconds (change to float like it should be)
void Damage_Occupants(GameObject *obj,float Damage,const char *Warhead); //Damage all the occupants of a vehicle
A new script JFW_Damage_Occupants_Death which will damage all occupants of whatever vehicle it is on when killed.
Versions of JFW_Character_Buy_Poke, JFW_Refill_Buy_Poke, JFW_Vehicle_Buy_Poke, JFW_Powerup_Buy_Poke, JFW_Preset_Buy_Poke, JFW_Group_Purchase_Poke, JFW_Powerup_Buy_Poke_Timer, JFW_Weapon_Buy_Poke, JFW_Preset_Buy_Poke_Timer & JFW_Preset_Buy_Poke_Custom that play a sound if you dont have enough cash for the item.
A new script JFW_Vehicle_Extra. Basicly, when this script is created, it creates an object at a particular bone (and attaches it). Then when the object is killed, the created attachment is destroyed too (doesnt have to be a vehicle, despite the name Smile
A new console command to disarm all C4 of a player
A new console command to disarm all proximity C4 of a player

Also, I am currently working on some new stuff for hud.ini
Set HealthEnabled=true or ShieldEnabled=true and the normal renegade health and shield text is not drawn. Instead, my custom text is drawn. This custom text can have any color you like as well as having a position on the screen (I am still trying to work out the kinks do I dont know exactly how the position will work). And you can pick what text to use for it (a font texture made up like FONT12x16.TGA or FONT6x8.TGA)

This is naturally only the start, I plan to expand hud.ini further Smile

And I got more to come for 2.7 too Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Question for Modders or Anyone with knowledge of this stuff.
Next Topic: Red alert2:Apocaypse Rising Update (WM &Grizzly)
Goto Forum:
  


Current Time: Thu Dec 05 03:52:53 MST 2024

Total time taken to generate the page: 0.01262 seconds