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Re: Another WIP Map [message #190079 is a reply to message #185913] Wed, 15 February 2006 09:12 Go to previous messageGo to previous message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma:
General (1 Star)
Wasted polygons at the expense of rendering the texture underneathth the building. I'd choose wasted polygons, as you say. If seen renegade maps with 70,000 polygons run perfectly fine.

Maps look like literally shit when you don't do it anyways. In my oppinion it looks like the mapper was being lazy.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Wed, 15 February 2006 09:12]

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