Re: Disabled Buildings [message #187642 is a reply to message #187624] |
Sun, 29 January 2006 15:34   |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
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General (1 Star) |
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I think it would be cool if the player had to do something to activate it. An idea would be that at the start of the game, the buildings could be disabled, and your team would have to pickup some sort of key for each to building. Meaning, each building would have a key that you would have to find to activate it, and the keys could be in random locations.
Just a thought.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
[Updated on: Sun, 29 January 2006 15:34] Report message to a moderator
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