Re: kill msgs [message #186457 is a reply to message #185307] |
Fri, 20 January 2006 19:13 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma:
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Commander |
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You can customize these Messages. I did that too.
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This is the first part you should notice. Example=
Original:
Str1="<killer> killed <killed> (<killerpreset> VS <killedpreset>)"
Custom:
Str1="<killer> shot <killed> (<killerpreset> VS <killedpreset>)"
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That means, you can replace all the words between the <killer> and the <killed>. Soldier vs Soldier fights are 10 strings and Vehicle vs Soldier are 5 strings. The values shouldn't be changed.
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But you can edit all of this stuff in server2.ini=
[Translated_Preset]
mp_GDI_Barracks="GDI Barracks"
mp_GDI_War_Factory="GDI War Factory"
CHANGE INTO
mp_GDI_Barracks="Barr"
mp_GDI_War_Factory="GDI Tank production"
all those presets can be renamed. But pay attention, if you turn on the BuildingDeathRewardPage, Ssaow uses your customized Name... "The GDI Tank production has been destroyed. Thanx to you!"
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Finally to get this to work=
-Settings for server2.ini-
a) Change the log from ssaow\ssaowlog to -> renlog
b) disable gamelog
from now on you can see things like this by looking at the FDS Console=
1234 purchased a Sakura
1234 purchased a vehicle
Vehicle create (NOD light Tank).
I did it this way and got the FDS running with SS-CP1.3, SSAOW 1.34, RG SSC and NightRegulator 0.21. Ialso have seen several servers on IRC who have those killmsg enabled without crashing the BR 1.41.
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