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Re: new level decompiler [message #186432 is a reply to message #181983] Fri, 20 January 2006 12:46 Go to previous messageGo to previous message
Oblivion165 is currently offline  Oblivion165
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Registered: June 2003
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Well its been awhile but generally you just rename your .lsd or .ldd to .lvl, and then you use the DEV menu to import dynamic objects...witch it your remaining .lsd or .ldd, whichever didnt have the terrain and lighting in it.

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