Re: new level decompiler [message #186432 is a reply to message #181983] |
Fri, 20 January 2006 12:46 |
|
Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma:
|
General (3 Stars) |
|
|
Well its been awhile but generally you just rename your .lsd or .ldd to .lvl, and then you use the DEV menu to import dynamic objects...witch it your remaining .lsd or .ldd, whichever didnt have the terrain and lighting in it.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
|
|
|