Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » How to covert .gmax to .max and how can u ues 3Dsmax to make
Re: You cant [message #1807] Sun, 02 March 2003 19:36 Go to previous messageGo to previous message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma:
General (2 Stars)

jonwil

You cant convert a *.gmax file into a *.max file nor can you make stuff for renegade in 3ds max.



Ouch, you're wrong both times! :rolleyes:

To convert from gmax to 3dsmax:

One of the many ways to do this is by getting the tempest gamepack from Discreet, open up the gmax file in there (it will give you an error about a missing w3d file, just click ok), than export to .md3, now you'll need a program that can open Quake 3 Model files, the one I used was lithunwrap (search google for it, it's not supported by it's author anymore), just import the md3, and export the 3ds (or dxf, sometimes it messes up when it exports to 3ds), and open in 3dsmax, done...

Another way is to export to .w3d, and using the Ultimate Unwrap3d demo (from http://www.unwrap3d.com) and the .w3d plugin, open the .w3d, and export to .3ds, and open in 3dsmax.

---

You can make your model in 3dsmax. Think of gmax as 3dsmax's retarded little twin, it has the most of the same features, but they are alot less powerful, and it is lacking a couple features, etc. Just make your model in 3dsmax as you would in gmax, than export to .3ds, and import that into gmax...


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
 
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: I need a w3d to gmax converter
Next Topic: Send me your tutorial!
Goto Forum:
  


Current Time: Mon Dec 23 20:58:50 MST 2024

Total time taken to generate the page: 0.00689 seconds