Re: Nod Tactic [message #180259 is a reply to message #180211] |
Thu, 24 November 2005 01:18 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma:
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General (5 Stars) Goztoe |
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Would be nice if you didn't rely on a lame ass mod like the drop weapons one. Other than that: nice sometimes allthough you'll prolly just be a man short for your team to defend.
Take it that 2 persons take sbh to do this.
10 v 10
GDI: 7 meds, 3 hotties. NOD: maximum like 6 lights/arts, 2 techies. NOD gets PWNed. If you were a bit more useful to your team in stead of just waiting for an opportunity to plant c4/steal, your team could get out of it.
This is an ideal situation ofcourse but you get my point.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Thu, 24 November 2005 04:45] Report message to a moderator
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