Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Collision detection problem with doors
Collision detection problem with doors [message #17848] Wed, 30 April 2003 12:12 Go to previous messageGo to previous message
StoneRook is currently offline  StoneRook
Messages: 144
Registered: February 2003
Location: Milky Way - Orion Arm - S...
Karma:
Recruit

yeah -


just make a box the maximum size of your animation


set it to OBBox w3d option (no others)


and name it "BoundingBox" (important)

change the properties to "display as a box" so you can see through it.


You should make a bounding box around any animation you do - aggergates included.



on the collosion settings of the door - you should have physical/vehicle/camera/projectile ---

(if the door cant be hit by a vehicle - dont set that)


Thanks to NeoSaber for bringing up the BoundingBox - i do it second nature - i didnt think to ask... Laughing


"None shall pass"

RenEvo -- see our forums (www.renevo.com).

There are times when you must run - and times when you must fight - I choose - fight"
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: scripts.dll 1.1.1 is out
Next Topic: Harvester AI
Goto Forum:
  


Current Time: Tue Dec 24 13:37:49 MST 2024

Total time taken to generate the page: 0.00830 seconds