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Re: AOW 1.34 compile - 2 libs missing [wsock32.lib and ?????] [message #177370 is a reply to message #176787] Wed, 02 November 2005 01:12 Go to previous messageGo to previous message
theplague is currently offline  theplague
Messages: 261
Registered: May 2004
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Microsoft Visual C++ 6.0

(i also tryed .net 2003 but it has more errors)

edit: can you please copy and past your "object/librery moduels" in project setting's link tab? thanks Razz

the files strait out of the zip: (VC++6)
--------------------Configuration: scripts - Win32 Release--------------------
Compiling...
dllmain.cpp
jfw.cpp
jfw2.cpp
jfw3.cpp
jfwobj.cpp
jfwws.cpp
kak.cpp
neo.cpp
nh.cpp
nhp.cpp
Ra2.cpp
Reborn.cpp
RenAlert.cpp
scriptfactory.cpp
scriptregistrar.cpp
scripts.cpp
SCUD.cpp
Survival.cpp
tda.cpp
tfx.cpp
Generating Code...
Linking...
   Creating library Release/scripts.lib and object Release/scripts.exp
dllmain.obj : error LNK2001: unresolved external symbol "void __cdecl InitEngine(void)" (?InitEngine@@YAXXZ)
dllmain.obj : error LNK2001: unresolved external symbol "int Exe" (?Exe@@3HA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Display_Float_Player)(unsigned char *,float,char const *)" (?Display_Float_Player@@3P6AXPAEMPBD@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Display_Int_Player)(unsigned char *,int,char const *)" (?Display_Int_Player@@3P6AXPAEHPBD@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Display_Text_Player)(unsigned char *,int)" (?Display_Text_Player@@3P6AXPAEH@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Set_Display_Color_Player)(unsigned char *,unsigned char,unsigned char,unsigned char)" (?Set_Display_Color_Player@@3P6AXPAEEEE@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "int (__cdecl* Create_3D_Sound_At_Bone_Player)(unsigned char *,char const *,unsigned char *,char const *)" (?Create_3D_Sound_At_Bone_Player@@3P6AHPAEPBD01@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "int (__cdecl* Create_3D_WAV_Sound_At_Bone_Player)(unsigned char *,char const *,unsigned char *,char const *)" (?Create_3D_WAV_Sound_At_Bone_Player@@3P6AHPAEPBD01@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "int (__cdecl* Create_2D_WAV_Sound_Player)(unsigned char *,char const *)" (?Create_2D_WAV_Sound_Player@@3P6AHPAEPBD@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "int (__cdecl* Create_2D_Sound_Player)(unsigned char *,char const *)" (?Create_2D_Sound_Player@@3P6AHPAEPBD@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "int (__cdecl* Create_Sound_Player)(unsigned char *,char const *,struct Vector3 const &,unsigned char *)" (?Create_Sound_Player@@3P6AHPAEPBDABUVector3@@0@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Enable_HUD_Player)(unsigned char *,bool)" (?Enable_HUD_Player@@3P6AXPAE_N@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Force_Camera_Look_Player)(unsigned char *,struct Vector3 const &)" (?Force_Camera_Look_Player@@3P6AXPAEABUVector3@@@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Set_Screen_Fade_Opacity_Player)(unsigned char *,float,float)" (?Set_Screen_Fade_Opacity_Player@@3P6AXPAEMM@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Set_Screen_Fade_Color_Player)(unsigned char *,float,float,float,float)" (?Set_Screen_Fade_Color_Player@@3P6AXPAEMMMM@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Display_NOD_Player_Terminal_Player)(unsigned char *)" (?Display_NOD_Player_Terminal_Player@@3P6AXPAE@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Display_GDI_Player_Terminal_Player)(unsigned char *)" (?Display_GDI_Player_Terminal_Player@@3P6AXPAE@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Enable_Radar_Player)(unsigned char *,bool)" (?Enable_Radar_Player@@3P6AXPAE_N@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Stop_Background_Music_Player)(unsigned char *)" (?Stop_Background_Music_Player@@3P6AXPAE@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Fade_Background_Music_Player)(unsigned char *,char const *,int,int)" (?Fade_Background_Music_Player@@3P6AXPAEPBDHH@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Set_Background_Music_Player)(unsigned char *,char const *)" (?Set_Background_Music_Player@@3P6AXPAEPBD@ZA)
jfw.obj : error LNK2001: unresolved external symbol "unsigned char * __cdecl Get_Vehicle(unsigned char *)" (?Get_Vehicle@@YAPAEPAE@Z)
jfw2.obj : error LNK2001: unresolved external symbol "unsigned char * __cdecl Get_Vehicle(unsigned char *)" (?Get_Vehicle@@YAPAEPAE@Z)
neo.obj : error LNK2001: unresolved external symbol "unsigned char * __cdecl Get_Vehicle(unsigned char *)" (?Get_Vehicle@@YAPAEPAE@Z)
jfw3.obj : error LNK2001: unresolved external symbol "float __cdecl Get_Animation_Frame(unsigned char *)" (?Get_Animation_Frame@@YAMPAE@Z)
neo.obj : error LNK2001: unresolved external symbol "bool __cdecl Is_Vehicle(unsigned char *)" (?Is_Vehicle@@YA_NPAE@Z)
neo.obj : error LNK2001: unresolved external symbol "bool __cdecl Is_Soldier(unsigned char *)" (?Is_Soldier@@YA_NPAE@Z)
neo.obj : error LNK2001: unresolved external symbol "bool __cdecl Is_VTOLVehicle(unsigned char *)" (?Is_VTOLVehicle@@YA_NPAE@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "long __cdecl Get_Player_ID(unsigned char *)" (?Get_Player_ID@@YAJPAE@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "unsigned char * __cdecl Get_GameObj(int)" (?Get_GameObj@@YAPAEH@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "void __cdecl Ranged_Scale_Damage_To_Buildings(float,char const *,struct Vector3,float,unsigned char *)" (?Ranged_Scale_Damage_To_Buildings@@YAXMPBDUVector3@@MPAE@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "void __cdecl Kill_All_Buildings_By_Team(int)" (?Kill_All_Buildings_By_Team@@YAXH@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "void __cdecl Ranged_Percentage_Damage_To_Buildings(float,char const *,struct Vector3,float,unsigned char *)" (?Ranged_Percentage_Damage_To_Buildings@@YAXMPBDUVector3@@MPAE@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "void __cdecl Send_Custom_To_Team_Preset(int,char const *,unsigned char *,int,int,float)" (?Send_Custom_To_Team_Preset@@YAXHPBDPAEHHM@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "void __cdecl Send_Custom_To_Team_Buildings(int,unsigned char *,int,int,float)" (?Send_Custom_To_Team_Buildings@@YAXHPAEHHM@Z)
c:\rentools\scripts\scripts.dll : fatal error LNK1120: 33 unresolved externals
Error executing link.exe.

scripts.dll - 36 error(s), 0 warning(s)


my edit:
--------------------Configuration: scripts - Win32 Release--------------------
Compiling...
AOW.cpp
C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\vector(48) : error C2220: warning treated as error - no object file generated
        C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\AOW.cpp(53) : see reference to class template instantiation 'std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,cl
ass std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >' being compiled
C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\vector(48) : warning C4786: '??0?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@QAE@IABV
?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@ABV?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@1@@Z' : identifier was truncated to '255' characters in the browser information
        C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\AOW.cpp(53) : see reference to class template instantiation 'std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,cl
ass std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >' being compiled
engine.cpp
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(484) : error C2220: warning treated as error - no object file generated
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(484) : warning C4035: 'As_PhysicalGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(543) : warning C4035: 'As_VehicleGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(570) : warning C4035: 'As_SmartGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(597) : warning C4035: 'As_DamageableGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(624) : warning C4035: 'As_SoldierGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(651) : warning C4035: 'As_ScriptZoneGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(678) : warning C4035: 'As_BuildingGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(784) : warning C4035: 'Get_Class_ID' : no return value
soundtrack.cpp
C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\vector(48) : error C2220: warning treated as error - no object file generated
        C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\soundtrack.cpp(29) : see reference to class template instantiation 'std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<cha
r> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >' being compiled
C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\vector(48) : warning C4786: '??0?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@QAE@IABV
?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@ABV?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@1@@Z' : identifier was truncated to '255' characters in the browser information
        C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\soundtrack.cpp(29) : see reference to class template instantiation 'std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<cha
r> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >' being compiled
Generating Code...
Error executing cl.exe.

scripts.dll - 3 error(s), 10 warning(s)


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[Updated on: Wed, 02 November 2005 01:20]

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