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Re: scripts.dll 2.2 progress report [message #174114 is a reply to message #174011] Sun, 09 October 2005 04:13 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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General (5 Stars)
What about a script like JFW_Base_Defense_Animated but without the set time for staying popped up, so it pops up when an enemy comes into range, and only reverses the animation when there are no longer any enemies in range?


oh and btw, does anyone know if JFW_Damage_Animation works on buildings (if attached to the building controller?)


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