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Re: scripts.dll 2.2 progress report [message #174058 is a reply to message #174011] Sat, 08 October 2005 14:22 Go to previous messageGo to previous message
Dan
Messages: 395
Registered: August 2003
Location: UK
Karma:
Commander
Destroyable bridges actually require 0% coding.

I made one once which could be destroyed with appropriate animations, and then repaired (although the animation did play backwards when it was repaired, kinda interesting). You just have to make it as a building, and make it play animations at different health statuses.
 
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