Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » How renegade 2 would have looked
Re: How renegade 2 would have looked [message #168944 is a reply to message #168929] Thu, 01 September 2005 16:28 Go to previous messageGo to previous message
Blazea58 is currently offline  Blazea58
Messages: 408
Registered: May 2003
Karma:
Commander
Aircraftkiller wrote on Thu, 01 September 2005 19:16

No matter what you do, it's never going to look like a high end game.


Well thats what you think. I think almost all the newer games around these days just use more polygons, and have the usual bump , reflective mapping. Basically the engine also is a huge factor, but given that this is a 3 year old outdated one, there is still alot of things people never attempted, so im not sure how you could say it can NEVER look like a high end game.

Bf2 doesn't even have bump or reflective mapping other then the water itself, the rest of the detail comes with millions of polygons and a good engine to start with.



http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
 
Read Message icon4.gif
Read Message
Read Message
Read Message icon5.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message icon1.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: New Command & Conquer Info
Next Topic: Where are they?
Goto Forum:
  


Current Time: Sun Nov 10 00:36:38 MST 2024

Total time taken to generate the page: 0.01149 seconds