Re: Script Question [message #166947 is a reply to message #166934] |
Sat, 20 August 2005 05:04 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma:
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Colonel |
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I'm not 100% certain on this, but..
Think of it like sending and reciveing, you need 2 scripts one to send a message (a custom) defined by yourself (like '5' in your example) and one script to recieve and carry out an action this script would only execute on a certain message being recived
a message could be sent by a character dieing, entering a script zone or a game beginning etc... depending on what the script is and what it is attached to
If you go through the scripts read mes you'll see some like
JFW_Death_Send_Custom
(this script sends a message when whatever its attatched to dies, use with JFW_Custom_Destroy_Object to destroy 1 object when another object dies)
ID (the ID of the object to send the message to)
Message (the message to send)
Param (the paramater to pass)
This would be your 'sending script'
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