CP 2 Maps (again =D) [message #147148] |
Fri, 01 April 2005 07:07 |
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zunnie
Messages: 2959 Registered: September 2003 Location: Netherlands
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General (2 Stars) |
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To make a well balanced, good textured, lighted map will take a while
for Renegade.
Mainly because the terrain and things are done in gMax which takes
the most time consuming for stuff to do, creating vissectors, texturing
things, shaping areas, creating tunnels, setting collision on specific areas/terrain, exporting w3d for use in LE, setting up the entire map as
an AOW map, add buildings spawners, waypoints, visdata, pathfinding, tiles,
trees, barrels... etc etc..
This all together --including testing-- will take at least a month or so.
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Off topic:
I havent made any maps myself (yet) but im thinking of doing it,
i know how most of the things work (i think) and Laeubi website is a great
help with this as well as these forums where alot of people input information
about mapping, texturing etc.
some good links:
http://cncden.com/ren_map_tutorial.shtml
http://renhelp.laeubi-soft.de/index.php?tut=0
http://renhelp.co.uk/?tut=8
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