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Pentagram [message #14195] |
Mon, 14 April 2003 10:24 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma:
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I would assume that you would get a simalar problem with the train idea as the animations are moving in game objects and ren still needs to send data on where these objects and the train are between the players of the map.
It's simalar, but i'm just taking the principles into account
E.g. If you jump on the back of a vechile in ren, your character will remain still if the vechile drives off and when he is clear of you you drop to the ground... so you would need barriers to keep your character on the train. but this means the animation has to move the train and moves the objects simalar to the elevator.
This is all just me guessing, i'm just to be logical about it. but it could work.
Try a small test or two it would be interesting to find the results.
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Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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Pentagram
By: Deafwasp on Mon, 14 April 2003 10:03
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Pentagram
By: Halo38 on Mon, 14 April 2003 10:11
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Pentagram
By: Deafwasp on Mon, 14 April 2003 10:14
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Pentagram
By: Halo38 on Mon, 14 April 2003 10:24
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By: Deafwasp on Mon, 14 April 2003 12:04
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By: Deafwasp on Mon, 14 April 2003 12:07
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By: Deafwasp on Mon, 14 April 2003 13:22
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By: maytridy on Mon, 14 April 2003 14:43
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Pentagram
By: Deafwasp on Mon, 14 April 2003 15:24
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By: maytridy on Mon, 14 April 2003 15:25
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By: Dante on Mon, 14 April 2003 15:38
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By: maytridy on Mon, 14 April 2003 15:55
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Pentagram
By: Deafwasp on Mon, 14 April 2003 16:37
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By: Deafwasp on Mon, 14 April 2003 17:13
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Pentagram
By: Deafwasp on Tue, 15 April 2003 06:29
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Pentagram
By: Deafwasp on Tue, 15 April 2003 16:24
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By: maytridy on Tue, 15 April 2003 17:32
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Pentagram
By: Deafwasp on Wed, 16 April 2003 10:21
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Pentagram
By: maytridy on Wed, 16 April 2003 10:25
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Pentagram
By: Deafwasp on Wed, 16 April 2003 10:34
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