Heightfield and .gmax map mixing. [message #140643] |
Fri, 25 February 2005 19:04 |
Burn
Messages: 160 Registered: November 2004
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Well I've found that if I use the heightfield editor to make a map, I can't make any tunnels, overhead cliffs, or anything overhead. Like if I wanted to make the map "C&C_Under" (default Renegade map), then I couldn't use the heightfield editor since it won't allow me to build overhead.
I used the heightfield editor on my map as the ground since it is much easier to texturize than using VertexPaint in Gmax. So, I can make more detail now since I can actually see the textures.
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