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RA:APB Soviet Yak [message #139793] Mon, 21 February 2005 16:04 Go to previous messageGo to previous message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
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Colonel
Aircraftkiller

Vehicles in W3D that we made were around 2,000 to 3,000 polygons, with no noticable slowdowns at all.


It isn't the poly count that slows the game down on W3D, it's the textures...

When i play on lowest texture setting my FPS is beter then when running on a higher setting.

I wonder why that is... Confused

Nice model btw, to bad i'll never get to play with it Surprised
 
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