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Home » Renegade Discussions » Mod Forum » big new engine feature added to scripts 2.1, Keyboard Hooks
big new engine feature added to scripts 2.1, Keyboard Hooks [message #134475] Wed, 26 January 2005 09:18 Go to previous messageGo to previous message
Sir Kane
Messages: 1701
Registered: March 2003
Location: Angerville
Karma:
General (1 Star)
First off, "keyboard hooks" are normally used in keyloggers.
So who would want something that installs "keyboard hooks"?
I can certainly say that I wouldn't want that. That's just my
opinion there.

And I have had something that's placed in the Renegade input
code (which garuanteed only worked when the input devices are
acquired, meaning it only works then the game has focus) to
check keypresses for like 3 or 4 month now. It was supposed
to be used for RenAlerts chronotank and other stuff.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
 
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