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An Odd 3Ds Max problem [message #131934] Wed, 12 January 2005 16:36 Go to previous messageGo to previous message
Slash0x is currently offline  Slash0x
Messages: 455
Registered: January 2004
Location: California
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Sir Phoenixx

It cleans up and resets scale/rotation transforms and the bounding box and alignment info to defaults. It's needed to help the object's alignment/bounding box accomodate for the changes in sub-object. It should be done to each object before UVW mapping. (It also corrects lighting issues, I usually do it before I render.)

How does it help UVW mapping?

Thanks, BTW.


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
 
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