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cpu maxing out [message #129077] Sun, 26 December 2004 06:01 Go to previous messageGo to previous message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
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General (2 Stars)

http://www.renegadeforums.com/viewtopic.php?t=12994

Changes to SSAOW 1.3.2
* Fixes 0 Bug
* Got rid of map ids and used an engine function to get the current mapname
* Fixed not being able to disable AFK Kick


Note: Even though the map IDs are no longer used to identify maps, the
map loaded will still have to have a Barracks controller i think. So for DeathMatch maps this
maybe a problem but only when you load them as the first map.

ie:
MapName=DMMap1.mix
MapName00 = DMMap1.mix
MapName01 = C&C_Field.mix
MapName02 = bla.mix
MapName03 = etc.mix

This will not gameover the map (which is required) on DMMap1 because it has no Barracks Controller.

MapName=C&C_Field.mix
MapName00 = C&C_Field.mix
MapName01 = DMMap1.mix
MapName02 = bla.mix
MapName03 = etc.mix

This should work. It detects map field, loads the objects.aow and gameovers the map where DMMap1 will inherit it.

[zunnie]


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