How do you make a map so it's .mix [message #125129] |
Tue, 07 December 2004 21:37   |
CnCsoldier08
Messages: 136 Registered: November 2003
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To ensure a settings update:
-Delete the .mix and .thu versions of the map if they already exist. Sometimes Level Edit
won't update a map properly if it is overwriting an older version.
-Go to the Levels folder and delete the 3 "your map name" files with the extensions .ddb,
.lsd, and .ldd. Save your .lvl file again to recreate the deleted files, with
fully updated settings.
-Export the map with out deleting anything, this is to ensure everything got updated.
Then you can move on to exporting the file smaller.
Exporting smaller .mix files:
First make sure any saving is done.
-Delete the Always, Characters, Presets and Scripts folders.
-Go to the EditorCache folder and delete the files METER.TGA, TA_CEMENT.TGA, TA_DUMMY.TGA,
and TA_FRONT.TGA. Also delete the .dds versions of those 4 files if they exist
-Delete any asset_report.txt files that exist in any remaining folders, including the main
mod package folder.
-Export the .mix
-Restore the deleted Always, Characters, Presets, and Scripts folders
Straight From Neosaber, who owns, BTW.
WOL:tweekbee
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