Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » orca drop mod...
orca drop mod... [message #12460] Mon, 07 April 2003 19:04 Go to previous messageGo to previous message
[REHT]Spirit is currently offline  [REHT]Spirit
Messages: 277
Registered: April 2003
Karma:
Recruit

Make the normal CnC_GDI_Orca and attach M00_Disable_Physical_Collision_JDG to the object. So the script would look something like this:

-1 Create_Real_Object 1, "CnC_GDI_Orca"
-1 Attach_Script 1, "M00_Disable_Physical_Collision_JDG"

(this is assuming all you want it to do is spawn an orca, not have a chinook drop it in, etc).

You should still be able to control it if you haven't attached a disable transitions script on it.

Edit: This is if you're doing it through c130 script, if you just want to do it in your mod find the orca preset you're going to use and attach the script there.

[Updated on: Mon, 07 April 2003 19:28]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: W3D Benchmark Tests
Next Topic: Chicken Buggy
Goto Forum:
  


Current Time: Sat Dec 14 14:52:16 MST 2024

Total time taken to generate the page: 0.00819 seconds