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			| The Zero Bug [message #123592] | Thu, 02 December 2004 10:54   |  
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	| Some 0Bug facts: - Play Renegade, join a server with a PKG mod, then after 1 or 2 maps, join another 'normal' server.
 - This works vice versa
 - only 'workaround' Restrt regade BEFORE and AFTER  playing a MOD
 - (object.dbb ARE mods for Rengade)
 - The searchfunction should bring up several topics on that from the early Renegade times.
 - its's intention was to prevent Cheating, so if you try a objects mod it SHOULD prevent you from making any damage etc.
 - It apears on pkg because the time you leave the server, your strings.tdb and objects are still in juse (partially)
 - Westwood never fixed that 'bug'
 - If you have the Zero bug, you must restart Rengade + PC, and NOT join the same server, as long as the next map in the ciycle is played.
 
 As mentioned before, thsi are the symptoms:
 - everytime you shoot something (that is damagable), credits go 0
 - your ponts get 0
 - you do 0 damage
 - anyidea why it is called 0bug?
   
 Other things that can be said about:
 - Its not a problem with GSA/ASE, because you restart everytime before switching the server.
 
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