Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Renegade Alert Allied Turret
Renegade Alert Allied Turret [message #121380] Thu, 21 October 2004 21:11 Go to previous messageGo to previous message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma:
General (5 Stars)
I think you need to work on your mapping abilities. I know how to UV map, that's why I made it look the way it does. I map objects based on their size and ability to be seen.

If it's a small object, it needs a small section of UV. If it's a large object, like the top of the turret, it needs the largest section of UV I can allocate to it. Small objects hide the blurriness associated with small textures, which is what mapping to a small UV creates. I try to keep small objects at 32x pixels, medium sized at 128, and large objects at 256 or higher. It all fits together correctly.

Here, the dirt and assorted crap caked on it are now more visible. The only other thing I'll probably end up doing is making the paint chip off slightly.

http://dynamic6.gamespy.com/~renalert/forum/uploads/post-5-1098418254.jpg
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Some Ren Tank Models
Next Topic: Renegade Alert HUD Update
Goto Forum:
  


Current Time: Mon Sep 23 07:37:56 MST 2024

Total time taken to generate the page: 0.01080 seconds