Nod weapons factory [message #11748] |
Fri, 04 April 2003 06:33 |
|
General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma:
|
General (1 Star) |
|
|
Good question. I have thought of a few ways this can be done but i haven't tested them yet. I'll list the ways i think it might be able to be done below. I haven't got leveledit installed at the moment because i recently formatted my HDD so i can't give you any detailed information if they will work.
1) Clone the GDI weapons factory controller but make it owned by Nod. I think other settings may need to be changed for this to work.
Advantages:
o Pathfinding will work on the vehicles
o Acts like a true Weapons Factory
o Easy to setup
Disadvantages:
o May make GDI vehicles
o Not tested yet
2) Clone the airstrip controller but change the mesh prefix to a nod weapons factory model you have made or modded. Then add the controller to the building but put the vehicle creation zone off map with a piece of terrain under it. Then use the teleport script to teleport them to the weapons factory bay. Use a waypath to get the vehicles to drive into the teleport zone.
Advantages:
o Will make vehicles in a Nod Weapons Factory
Disadvantages:
o Pathfinding not tested or may not be possible once telepoted
o May cause delayed delivery times
3) Make a cinematic script to create the vehicles in the Weapons Factory and them pathfind out of the Weapons factory. I don't know how to do this but i would ask the maker of that Assault map that delivers the vehicles by helicopter.
Advantages:
o Will create vehickes in Nod Weapons Factory
o Will Pathfind
o Tested
Disadvantages:
o Need to write custom cinematics and impliment them
o May take a lot longet than other methods
o
I think method 1 would be the best if it worked, it needs to be tried first to see it it will work though. Method 3 does work and can allow a true working Nod Weapons factory. However you will need to find out how it is done, maybe by asking some people or the creator of that C&C_AD_Gateshead.mix because he used a script to make the veheicles get delivered by chinook, which could be easily replaced by a spawn script to pathfind. Method 2 should work, but i'm not sure about the pathfinding though. If you do try method 2 let me know because i have a few ideas you may wish to try related to pathfinding.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
|
|
|