Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » W3D importer and map coordinates?
W3D importer and map coordinates? [message #115802] Tue, 21 September 2004 03:01 Go to previous messageGo to previous message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma:
Colonel

Reassign means, you make a new material in 3dsMax and then apply it to the part that orginaly has this texture.
Every UVW-Mapping coordinates (Thats the right meaning I think) will be used, so if the model has had a single Skin and u apply it, it will be ok, without doing any further UVW mapping thingy. Wink


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: scripts.dll 1.9.3 is out
Next Topic: Commando : Open Source
Goto Forum:
  


Current Time: Sat Nov 23 16:46:30 MST 2024

Total time taken to generate the page: 0.00698 seconds