Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Commando : Open Source
Commando : Open Source [message #115298] Fri, 17 September 2004 23:20 Go to previous messageGo to previous message
PiMuRho is currently offline  PiMuRho
Messages: 494
Registered: February 2003
Karma:
Commander
There's two types of physics - server-side and client-side.

Anything done server-side is calculated by the server and the data sent to all the clients. This is for stuff that is essential that all players receive the accurate data. For example - a large rock on top of a cliff. If it's pushed off, each client needs to know the exact position in case it affects anything (or themselves). Obviously, any server-side data is passed to each client, so this increases the bandwidth requirements.

Client-side stuff is easier. It's calculated on each client machine, because the data isn't a necessary part of the gameplay. The ragdoll death animations you see in games like Far Cry, UT2004 etc are examples of this. Anything processed client-side will appear slightly differently for each player.

The buggy in HL2 singleplayer has quite a lot of physical simulation going on. The wheels are properly simulated, as is the suspension and the body. To use it in multiplayer, you'd have to tone the physics down quite a lot until you found an acceptable balance between simulation and playability. It'd still be a damn sight better than Renegade's vehicle physics, though Smile


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: W3D importer and map coordinates?
Next Topic: Two Questions
Goto Forum:
  


Current Time: Wed Nov 27 12:28:38 MST 2024

Total time taken to generate the page: 0.01248 seconds