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Commando : Open Source [message #115292] Fri, 17 September 2004 21:33 Go to previous messageGo to previous message
PiMuRho is currently offline  PiMuRho
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smwScott

Actually, I believe you will be able to attain a similar level of physics in multiplayer. You'd probably have to change the more unimportant objects client side, or remove a lot of extra physical objects to cut down lag, but it's definitely do-able. Even if you keep it standard I'm sure it will be far beyond the physics boundaries of almost any other game, even single player.



I was referring to the physical simulation of the buggy. In a game of 16+ players, you couldn't run it as if it were single-player.


 
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