More script ideas [message #110667] |
Thu, 26 August 2004 17:13 |
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hmmm, now that I look at it, you can do ProgressiveDamageSound with JFW_2D_Sound_Damage and JFW_3D_Sound_Damage.
FallingSoldierSound cant be done.
CaptureOnPoke I can do but building capture requires a lot more than just this (plus the method I have to change the team of an object wont work on building controlers and also the fact that building capture doesnt fit with renegade)
Damaged_ApplyDamage I can do.
For FadingFlash, I dont have a clue how to do it.
the screen fade stuff is per-player so there has to be a way to detect which players should get the effect and which shouldnt.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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