Working SSM Launcher model [message #109101] |
Fri, 20 August 2004 21:16 |
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PCWizzardo
Messages: 50 Registered: June 2003
Karma:
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Recruit |
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actually, I have found that it IS the model which is messed up. I once tried to modify the vehicle preset(to give it a different weapon), but I found that it fired from the origin. Upon importing the model into GMax, using the W3D Importer MaxScript, I found that it had no turret, barrel, or muzzle bones. That is why it works incorrectly. The SSM weapon is also wrong in that the muzzle velocity is nearly zero.
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