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Working SSM Launcher model [message #109101] Fri, 20 August 2004 21:16 Go to previous message
PCWizzardo is currently offline  PCWizzardo
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Registered: June 2003
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actually, I have found that it IS the model which is messed up. I once tried to modify the vehicle preset(to give it a different weapon), but I found that it fired from the origin. Upon importing the model into GMax, using the W3D Importer MaxScript, I found that it had no turret, barrel, or muzzle bones. That is why it works incorrectly. The SSM weapon is also wrong in that the muzzle velocity is nearly zero.
 
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