scripts.dll 1.9 is in progress [message #106124] |
Wed, 04 August 2004 15:29 |
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SK, the same thing I said about Set_Animation:
Should Silent_Kane provide me with a version of bhs.dll (to put into Core Patch 1) featuring working <xxx> before I finish/have ready to release <my own code for xxx>, I will use that. (but only if said bhs.dll is something Reborn, RA2Ven and SWANH can use).
This applies to everything.
Create_Explosion and Create_Explosion_At_Bone (for which I have a no-network-transfer-code-needed fix that uses cScExplosionEvent (by calling Server_Explode like the C4 explosion does)
Set_Fog_Range, Set_Fog_Enable and Set_War_Blitz (I have a no-network-transfer-code-needed fix for those too)
Enable_Stealth (I even have an idea to do that without need for network transfer code)
Poke
and the other stuff I listed.
Its simple, if SK comes up with an implementation that the whole community can use (including Reborn, RA2Ven and SWMOD being able to use/distribute it with thieir mods) before my implementation is finished and ready for release, I wont need to release my implementation. Note that this requirement means that the fix must work 100% on both Linux FDSs as well as windows.
Otherwise, I will continue to work on my own implementations of these things.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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