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Re: How to enable tracked vehicle sounds [message #105581] Sun, 01 August 2004 15:53 Go to previous messageGo to previous message
Fabian is currently offline  Fabian
Messages: 821
Registered: April 2003
Location: Boston, MA
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Colonel
SeaMan

Often overlooked (so I did also until now), the tracked vehicle sound effects are functional.
Basically what it does is make your tracked vehicle make track noises as it rolls over terrain.
The symptom: Sound0= is not defined for tracked vehicles in surfaceeffects.ini
Standard renegade tracked vehicles do not have E (engine force) applied to their wheel/track bones

1. Do your tracked vehicle model as usual.
2. Add E to end of each WheelP bone (Eg. WheelP1LE and WheelP4RE). The sound effect will play when those wheel bones with E cross over specific terrain.
4. Add Sound0=ConcreteTrackRoll (or any other sound you prefer) to surfaceeffects.ini under the [(terrain name)_Track Rolling] and [(terrain name)_Track Sliding] section.
3. For a final touchup, edit the preset settings for the tracked vehicle sounds in Level Editor.


Please directly quote where Seaman claims credit for this process.
 
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