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scripts.dll 1.8 progress report [message #103050] Wed, 21 July 2004 02:12 Go to previous messageGo to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
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General (3 Stars)

more stuff
Find_Smart_Object_By_Team (finds the first SmartGameObj of the specified team in the list)
Find_Object_By_Team (finds the first GameObject of the specified team in the list)
Damage_All_Buildings_By_Team_Nearest_Scale (like Damage_All_Buildings_By_Team_Nearest except it scales damage based on how far away from the center the building is)
Find_Object_By_Preset (this will find the first object of a given preset in the list)
Find_Non_Player_Object_By_Team (finds the first non-player SmartGameObject by team).
This last one is usefull because (I think) you can use it as a way to give or take credits from a particular team without doing it for a player, dont know for sure though.

Next up, commands of the form Is_xxx that will determine if the passed in object is <xxx>.
For example, Is_Vehicle
Is_Soldier
Is_Building
and even further, things like Is_Motorcycle, Is_VTOLVehicle (this is one that I have wanted pretty much ever since I first started scripting, now its possible), Is_TrackedVehicle and so on.

As per usual, all the code for all this stuff I am talking about will be 100% open for anyone to use for whatever they like as long as they comply with the GPL.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
 
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