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DaeMoNiC MoD X1 released [message #-998773] Sat, 27 April 2002 04:31 Go to previous messageGo to previous message
Anonymous
Hi Everyone,
I've created a basic level but when I save it as a terrain w3d file and 'make' it in the level editor, it doesn't appear.
My level consists of boxes & planes ( not the machine). I've used 4 jpg textures & 1 tga. All my objects have UVW modifiers. The poly count is 2598. Like I said above, when I save it as a terrain w3d file and make it, it doesn't appear. I haven't added other objects e.g. buildings or characters.
Here are parts of the error message:

"Unable to split node! objcount = 3. (-527.31,66,99,46.79)"

"Attempting to load: D:\Program Files\Westwood\RenegadePublicTools\LevelEdit\Rob's Maps\Terrain\GRASS.jpg
C:\PROJECTS\RENEGADE\CODE\ww3d2\texturethumbnail.cpp (23) Assert: !stricmp(&name[len-4],".tga)|| !stricmp(&name[len-4],".dds)"

"Obsolete deform chunck encountered in mesh: DUMMY"

I've got a bad feeling those messages are errors on my behalf, can someone help me?

Thanx

[ April 27, 2002: Message edited by: Robert Holland ]

 
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