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How? [message #-994729] Wed, 02 October 2002 09:45 Go to previous message
Anonymous
I find that the Renegade engine is actually able to handle incredibly huge amounts of polygons, upwards of 200 000 on one screen is the most I have done before. It is the textures that the engine really struggles with, so try not to use a million different textures in one viewable scene.
 
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