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			| Gmax line-3d question [message #-994019] | Mon, 14 October 2002 11:57   |  
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	| quote:You know what, he's right. That is the easy way to do it.Originally posted by jordybear:
 You don't have to convert the spline to an editable mesh. Select your object and go to the long modifiers list. Select "extrude" and not "face extrude".
 
 ![[Smile]](smile.gif) Of course you will have to flip your normals if you want the textures on the inside, but I don't know where you want them. Ignore my earlier statement, that is for more complex spline paths. ![[Big Grin]](biggrin.gif)  |  
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