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Terrain or hierarchical model? [message #-993976] Thu, 17 October 2002 05:36 Go to previous messageGo to previous message
Anonymous
Here is the order of importance when building assets for Renegade (things on top are most expensive so optimize in this order)

- Minimize the number of non-opaque polygons (alpha, additive, etc)
- Use one material per mesh!
- Minimize the number of separate meshes
- Minimize the number of textures
- Minimize the number of vertices

If you're making objects, you should also only use the WWSkin modifier when absolutely necessary and minimize the number of objects that have "Export Transform" enabled.

Maybe you're using a lot of alpha or you need to "clump" your geometry into fewer, bigger meshes.

greg
 
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