Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Gates?
Gates? [message #-991927] Wed, 13 November 2002 23:44 Go to previous messageGo to previous message
Anonymous
Yes - it is possible --- it's in the SP portion?

Anyway --- when you make the animation - be sure that the first frame is of the gate in the closed position - and the last frame is in the open position --

(if you want to know how to animate - goto the link in my signature - it will show you what to do)

For destruction effects -- follow this advice from Greg:

quote:
First, Collision mode PUSH only really works with meshes that *ONLY TRANSLATE*. This might seem like a big limitation at first but consider this: Make all of those complex moving meshes in your bridge non-physically-collideable, then put a hidded box mesh in there that is physically collideable. Make your hidden mesh translate downward when the bridge destroyed. There is a lot one could do with clever combinations of visible meshes that animate in cool ways but are not physically collideable with *few* hidden meshes that *only translate*.

As for the effect on the engine, if you don't overload the rendering by making hundreds of little separate meshes (this is just a standard rule for anything you build though) and you dont have too many meshes that are collideable *and* animating, then it should work great

he talks about the bridge animation - but it is applicable to any animation that you blow up
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: is dante still around
Next Topic: Map name suggestions.
Goto Forum:
  


Current Time: Thu Dec 19 20:41:31 MST 2024

Total time taken to generate the page: 0.00874 seconds