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Reducing Polys... [message #-988259] Fri, 27 December 2002 06:32 Go to previous messageGo to previous message
Anonymous
Optimise your meshes - find and remove unnecessary/unseen polygons (You'll have some, trust me - mainly backfaces). Reduce the number of sides on curved surfaces - smoothing groups will keep them looking rounded.

In short, go round everywhere - you should be able to save 20\%-50\% this way (depending on how you made things)
 
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