Is it possible to make characters that arent based on the te [message #-985739] |
Sat, 18 January 2003 10:47 |
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if you don't care about the length of time it will take, you can do the following...
1. create a new base skeleton (s_a = human male, s_b = human female, s_c = mutant, s_z = giant kane) 2. create a group of animations for that (walking, death, idle should be enough to start with) 3. create your character, export with that skeleton 4. do a but load of modding in level edit global settings, i.e. human loiter stuff, etc...
hope that helps.
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