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Home » Renegade Discussions » Mod Forum » W3D to gmax Importer - Updated!
W3D to gmax Importer - Updated! [message #-983870] Mon, 03 February 2003 23:22 Go to previous messageGo to previous message
Anonymous
Great work, but I found some bugs:
  • Roottransform gets imported(not needed/usefull)
  • Bones gets imported as 'Object' (?Dunno what that means) but they must be boxes or geometrics.
  • Collison Settings get lost


[ February 04, 2003, 06:23: Message edited by: Läubi ]
 
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