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Home » Renegade Discussions » Mod Forum » W3D to gmax Importer - Updated!
W3D to gmax Importer - Updated! [message #-983869] Tue, 04 February 2003 02:04 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by Läubi:
Great work, but I found some bugs:
  • Roottransform gets imported(not needed/usefull)
  • Bones gets imported as 'Object' (?Dunno what that means) but they must be boxes or geometrics.
  • Collison Settings get lost

anything related to the w3d plugins for gmax will not import, as you can not script them because they are protected scripts, i have tried, abjab has tried, and greg hjelstrom has concurred ("do you concur... yes, i concur..")
but, we do have a tool to select the items based on the collision flags within the mesh, and from there you can just select them.
 
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