Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » W3D to gmax Importer - Updated!
W3D to gmax Importer - Updated! [message #-983863] Tue, 04 February 2003 10:59 Go to previous messageGo to previous message
Anonymous
New version is out - 1.05

just a few fixes:
--added support for HMODEL chunks (big thanks to JWilson for pointing this out)
--removed the redundant Root Transform bone
--Added a new LOD Display setting, "None", to hide all geometry and make selecting only bones easier

Laubi, I'm not sure what problem you're having. Bones are objects, meshes are objects, everything's an object. If you want to export the bones imported by my script, follow this procedure:
-select the bones
-Using the RenX W3D tools, set them to "Export Transform" and not "Export Geometry"
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Aprime, Muffins? someone made a city map, or was making.
Next Topic: Don't want your work imported? Just say so here
Goto Forum:
  


Current Time: Mon Dec 23 20:43:38 MST 2024

Total time taken to generate the page: 0.00970 seconds