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guys I have a patch that....... [message #-975978] Thu, 04 April 2002 20:30 Go to previous messageGo to previous message
Anonymous
quote:
Originally posted by Planetshaun.co.uk:
It was me that worked out the code and all credit should goto me !

--Shaun--



Worked out the code??? YOU CHANED A LINE IN j777d's MOD! j777d SHOULD HAVE ALL CREDIT!

Here is the file shaun says he worked out, notice the text over "Cheat Sheet"

;_________________________________________
;
; Available Cinematic Script Commands
;
; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation
; id can be -1 to mean do not store this object, and do not destroy
; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump"
;
; time/frame Destroy_Object, id (slot)
; 0 Destroy_Object, 0
;
; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name
; 0 Play_Animation, 0, "Human.Jump", false
;
; time/frame Control_Camera, id ( slot )
; use id -1 for disabling control;
; note this will also disable star control and disbale the hud
; 0 Control_Camera, 0
;
;_________________________________________
;recon bike added by j777d
;******************* CHEAT SHEET ******************************

;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim )
;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object
;Start frame Play_Audio wave filename slot number bone name
; * no slot # / bone name = 2D Audio
;0= NO LOOP ( kills object when finshed ) 1= LOOP

;************************* Transport Helicopter Hummvee Drop ************************

; ****************************** Trajectory Transport

-1 Create_Object, 1, "XG_TransprtBone", 0, 0, 0, 0
-1 Play_Animation, 1, "XG_TransprtBone.XG_HD_TTraj", 1
-700 destroy_object, 1

; ****************************** Transport

-1 Create_Object, 2, "v_GDI_trnspt", 0, 0, 0, 0,
-1 Attach_Script, 2, "M00_Damage_Modifier_DME", "0.15,1,1,0,0"
-1 Attach_to_Bone, 2,1,"BN_Trajectory"
-1 Play_Animation, 2, "v_GDI_trnspt.XG_HD_Transport",1
-700 destroy_object, 2

; ****************************** Trajectory Humvee

-1 Create_Object, 3, "XG_HD_HTraj", 0, 0, 0, 0
-1 Play_Animation, 3, "XG_HD_HTraj.XG_HD_HTraj", 1
-700 destroy_object, 3

; ****************************** Med Tank

-1 Create_Object, 4, "VDC_GDI_MEDTNK", 0, 0, 0, 0,
-1 Attach_to_Bone, 4,3,"BN_Trajectory"
;-437 Attach_to_Bone, 4,-1,"BN_Trajectory"
-437 destroy_object, 4


;*******************************Create real Med Tank

-436 Create_Real_Object, 5, "CnC_GDI_Orca", 3, "BN_Trajectory"
-436 Attach_Script, 5, "M00_Damage_Modifier_DME", "0.15,1,1,0,0"
-436 Attach_to_Bone, 5,"BN_Trajectory"
-440 Attach_Script, 5, "MX0_A03_TANK", ""

; ****************************** Harness

-1 Create_Object, 6, "XG_HD_Harness", 0, 0, 0, 0
-1 Play_Animation, 6, "XG_HD_Harness.XG_HD_Harness", 1
-700 destroy_object, 6

[ April 05, 2002: Message edited by: OllBollen ]

 
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