;Bisen11's mod ;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* LEVEL 5: Chinook Nod Troop Parachute drop ************************ ; ****************************** Path -1 Create_Object, 2, "X5D_Chinookfly", 0, 0, 0, 0 -1 Play_Animation, 2, "X5D_Chinookfly.X5D_Chinookfly", 1 -280 Destroy_Object, 2 ; ****************************** Nod Chinook -1 Create_Real_Object, 1, "Nod_Cargo_Plane", 2, "BN_chinook_1" -1 Play_Animation, 1, "v_Nod_cplane.v_Nod_cplane", 1 -1 Play_Animation, 1, "v_Nod_cplane.X5D_C130Anim", 1 -1 Attach_To_Bone, 1, 2, "BN_chinook_1" -280 Destroy_Object, 1 ; ****************************** Parachute_1 -169 Create_Object, 3, "X5D_Parachute", 0, 0, 0, 0 -169 Play_Animation, 3, "X5D_Parachute.X5D_ParaC_1", 1 -260 Destroy_Object, 3 ; ****************************** Parachute_2 -179 Create_Object, 4, "X5D_Parachute", 0, 0, 0, 0 -179 Play_Animation, 4, "X5D_Parachute.X5D_ParaC_2", 1 -270 Destroy_Object, 4 ; ****************************** Parachute_3 -198 Create_Object, 5, "X5D_Parachute", 0, 0, 0, 0 -198 Play_Animation, 5, "X5D_Parachute.X5D_ParaC_3", 1 -280 Destroy_Object, 5 ; ****************************** Parachute_4 -208 Create_Object, 6, "X5D_Parachute", 0, 0, 0, 0 -208 Play_Animation, 6, "X5D_Parachute.X5D_ParaC_4", 1 -290 Destroy_Object, 6 ; ****************************** Parachute_5 -218 Create_Object, 7, "X5D_Parachute", 0, 0, 0, 0 -218 Play_Animation, 7, "X5D_Parachute.X5D_ParaC_5", 1 -300 Destroy_Object, 7 ; ****************************** Parachute_6 -228 Create_Object, 8, "X5D_Parachute", 0, 0, 0, 0 -228 Play_Animation, 8, "X5D_Parachute.X5D_ParaC_6", 1 -310 Destroy_Object, 8 ; ****************************** Box 1 -145 Create_Object, 6, "X5D_Box01", 0, 0, 0, 0 -145 Play_Animation, 6, "X5D_Box01.X5D_Box01", 1 -260 Destroy_Object, 6 ; ****************************** Box 2 -155 Create_Object, 7, "X5D_Box02", 0, 0, 0, 0 -155 Play_Animation, 7, "X5D_Box02.X5D_Box02", 1 -270 Destroy_Object, 7 ; ****************************** Box 3 -165 Create_Object, 8, "X5D_Box03", 0, 0, 0, 0 -165 Play_Animation, 8, "X5D_Box03.X5D_Box03", 1 -280 Destroy_Object, 8 ; ****************************** Box 4 -165 Create_Object, 9, "X5D_Box01", 0, 0, 0, 0 -165 Play_Animation, 9, "X5D_Box01.X5D_Box01", 1 -290 Destroy_Object, 9 ; ****************************** Box 5 -165 Create_Object, 10, "X5D_Box02", 0, 0, 0, 0 -165 Play_Animation, 10, "X5D_Box02.X5D_Box02", 1 -300 Destroy_Object, 10 ; ****************************** Box 6 -175 Create_Object, 11, "X5D_Box03", 0, 0, 0, 0; THERE IS NO MODEL ABOVE BOX03, GUARENTIEED CRASH IF YOU CALL FOR IT -175 Play_Animation, 11, "X5D_Box03.X5D_Box03", 1 -310 Destroy_Object, 11 ;******************************* Soldiers -145 Create_Real_Object, 9, "CnC_GDI_Minigunner_0_Skirmish", 6, "Box01" -145 Attach_Script, 9, "M00_No_Falling_Damage_DME", "" -145 Attach_Script, 9, "M04_Hunter_JDG", ""; Don't use M01, it kills them if they can't find the player -145 Attach_Script, 9, "M05_Nod_Gun_Emplacement", "" ;-1 Attach_Script, 9, "M03_Base_Patrol" , "" ;-1 Attach_Script, 9, "M00_Action" No params = crash ;-1 Attach_Script, 9, "M00_Vehicle_Regen_DAK", "" ;-145 Attach_Script, 9, "M03_Engineer_Target" -145 Attach_To_Bone, 9, 6, "Box01" -145 Play_Animation, 9, "H_A_X5D_ParaT_1", 0 -255 Attach_To_Bone, 9, -1, "Box01" -155 Create_Real_Object, 20, "CnC_GDI_Minigunner_0_Skirmish", 7, "Box02" -155 Attach_Script, 10, "M00_No_Falling_Damage_DME", "" -155 Attach_Script, 10, "M04_Hunter_JDG", "" -155 Attach_Script, 20, "M05_Nod_Gun_Emplacement", "" ;-1 Attach_Script, 20, "M03_Base_Patrol" , "" ;-1 Attach_Script, 20, "M00_Action" No params = crash ;-1 Attach_Script, 20, "M00_Vehicle_Regen_DAK", "" ;-155 Attach_Script, 20, "M03_Engineer_Target", "" -155 Attach_To_Bone, 20, 7, "Box02" -155 Play_Animation, 20, "H_A_X5D_ParaT_2", 0 -265 Attach_To_Bone, 20, -1, "Box02" -165 Create_Real_Object, 21, "CnC_GDI_Minigunner_0_Skirmish", 8, "Box03" -165 Attach_Script, 11, "M00_No_Falling_Damage_DME", "" -165 Attach_Script, 11, "M04_Hunter_JDG", "" -165 Attach_Script, 21, "M05_Nod_Gun_Emplacement", "" ;-1 Attach_Script, 21, "M03_Base_Patrol" , "" ;-1 Attach_Script, 21, "M00_Action" No params = crash ;-1 Attach_Script, 21, "M00_Vehicle_Regen_DAK", "" ;-165 Attach_Script, 21, "M03_Engineer_Target", "" -165 Attach_To_Bone, 21, 8, "Box03" -165 Play_Animation, 21, "H_A_X5D_ParaT_3", 0 -275 Attach_To_Bone, 21, -1, "Box03" -175 Create_Real_Object, 22, "CnC_GDI_RocketSoldier_1Off", 9, "Box01" -175 Attach_To_Bone, 22, 1, "Cargo" -175 Attach_To_Bone, 22, -1, "Cargo" -180 Attach_Script, 12, "M00_No_Falling_Damage_DME", "" -180 Attach_Script, 12, "M04_Hunter_JDG", "" -180 Attach_Script, 22, "M05_Nod_Gun_Emplacement", "" ;-1 Attach_Script, 22, "M03_Base_Patrol" , "" ;-1 Attach_Script, 22, "M00_Action" No params = crash ;-1 Attach_Script, 22, "M00_Vehicle_Regen_DAK", "" ;-1 Attach_Script, 22, "M03_Engineer_Target", "" -175 Attach_To_Bone, 22, 9, "Box01" -175 Play_Animation, 22, "H_A_X5D_ParaT_1", 0 -285 Attach_To_Bone, 22, -1, "Box01" -185 Create_Real_Object, 23, "CnC_GDI_Minigunner_1Off", 10, "Box02" -185 Attach_To_Bone, 23, 1, "Cargo" -185 Attach_To_Bone, 23, -1, "Cargo" -185 Attach_Script, 13, "M00_No_Falling_Damage_DME", "" -185 Attach_Script, 13 "M04_Hunter_JDG", "" -185 Attach_Script, 23, "M05_Nod_Gun_Emplacement", "" ;-1 Attach_Script, 23, "M03_Base_Patrol" , "" ;-1 Attach_Script, 23, "M00_Action" No params = crash ;-1 Attach_Script, 23, "M00_Vehicle_Regen_DAK" ;-1 Attach_Script, 23, "M03_Engineer_Target", "" -185 Attach_To_Bone, 23, 10, "Box02" -185 Play_Animation, 23, "H_A_X5D_ParaT_2", 0 -295 Attach_To_Bone, 23, -1, "Box02" -195 Create_Real_Object, 24, "CnC_GDI_RocketSoldier_0", 11, "Box03" -195 Attach_To_Bone, 24, 1, "Cargo" -195 Attach_To_Bone, 24, -1, "Cargo" -195 Attach_Script, 14, "M00_No_Falling_Damage_DME", "" -195 Attach_Script, 14, "M04_Hunter_JDG", "" -195 Attach_Script, 24, "M05_Nod_Gun_Emplacement", "" ;-1 Attach_Script, 24, "M03_Base_Patrol" l-1 Attach_Script, 24, "M00_Action" No params = crash ;-1 Attach_Script, 24, "M00_Vehicle_Regen_DAK" ;-1 Attach_Script, 24, "M03_Engineer_Repair", "" -195 Attach_To_Bone, 24, 10, "Box03" -195 Play_Animation, 24, "H_A_X5D_ParaT_3", 0 -305 Attach_To_Bone, 24, -1, "Box03"