;_________________________________________ ; ; Available Cinematic Script Commands ; ; time/frame Create_Object, id (slot), preset_name, x, y, z, facing, animation ; id can be -1 to mean do not store this object, and do not destroy ; 0 Create_Object, 0, .44 Magnum, 0, 0, 0, 180, "Human.jump" ; ; time/frame Destroy_Object, id (slot) ; 0 Destroy_Object, 0 ; ; time/frame Play_Animation, id (slot), animation_name, looping, sub_obj_name ; 0 Play_Animation, 0, "Human.Jump", false ; ; time/frame Control_Camera, id ( slot ) ; use id -1 for disabling control; ; note this will also disable star control and disbale the hud ; 0 Control_Camera, 0 ; ;_________________________________________ ;******************* CHEAT SHEET ****************************** ;Start frame create_object slot number model x,y,z,facing animation name( model*hierarchy*.anim ) ;Start frame Play_Animation slot number anim name ( model*hierarchy*.anim ) looping Sub Object ;Start frame Play_Audio wave filename slot number bone name ; * no slot # / bone name = 2D Audio ;0= NO LOOP ( kills object when finshed ) 1= LOOP ;************************* CNC MODE: NOD AIRSTRIP DROPOFF ************************ ; ****************************** Fly the C130 -1 Create_Object, 1, "V_NOD_cargop_sm" -1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0 -1 Play_Audio, "C130_IDLE_02", 1, "Cargo" -360 Destroy_Object, 1 ; ****************************** Attach the object -1 Attach_To_Bone, 3, 1, "Cargo" ; ****************************** Drop the object off... -180 Attach_To_Bone, 3, -1, "Cargo" -329 Create_Object, 27, "X5D_Parachute", 0, 0, 0, 0 -329 Play_Animation, 27, "X5D_Parachute.X5D_ParaC_1", 4 -420 Destroy_Object, 27 ; ****************************** Box 1 -305 Create_Object, 28, "X5D_Box01", 0, 0, 0, 0 -305 Play_Animation, 28, "X5D_Box01.X5D_Box01", 4 -420 Destroy_Object, 28 ;******************************* Unit -305 Create_Real_Object, 29, "Raveshaw", 28, "Box01" -305 Attach_Script, 29, "M08_Raveshaw", "" -305 Attach_Script, 29, "M10_Playertype_Nod" -305 Attach_Script, 29, "M00_No_Falling_Damage_DME", "" -305 Attach_To_Bone, 29, 28, "Box01" -305 Play_Animation, 29, "H_A_X5D_ParaT_1", 0 -415 Attach_To_Bone, 29, -1, "Box01"